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Middle-earth: Shadows of Mordor Game Full Edition Direct Link 2022 Free Download

Middle-earth: Shadows of Mordor Game Full Edition Direct Link 2022 Free Download

Middle-earth: Shadows of Mordor Game Full Edition Direct Link 2022 Free Download

 

 

Orcs for growth

Waiting for the final (oops!) part of the second trilogy of Peter Jackson, the publisher WBIE and studio Monolith offered to brighten up the game Middle-earth: Shadow of Mordor. Her first videos were intriguing – either a canonical or a hell of a story about a ghost avenger who terrifies the inhabitants of Mordor, with an interesting combat system and a beautiful picture.

Actually, this is what we got. Did the authors screw up with the canon? It is difficult to say, the story is cut off exactly at the place where the suspiciously strong influence of an unknown hero on the fate of Middle-earth begins. As it turns out, Starkiller once initiated an insurgency, the dark ranger Talion not weakly influenced the state of the Dark Lord himself. However, in order to avoid spoilers, we will cover this topic.

Let’s better remember what the publisher and the studio noted. Monolith has repeatedly been associated with movie games (and we can safely say that Middle-earth games have long been more related to film adaptations than to their paper primary sources): on their conscience, the work on TRON and The Matrix, the joint adventures of the Alien and the Predator and the online MOBA in the same Lord of the Rings universe – The Guardians of Middle Earth. In general, their specialization is untalented action games with a twisted plot, although they also have bold experiments in other genres. WBIE needs no introduction at all these days: here you have fresh Mortal Kombat and games licensed by Warner Bros. and DC (including Batman Arkham), and all projects that have been released since 2005 from the Monolith studio they bought.

From a couple with such experience, one could safely expect at least a high-quality product with interesting creative finds. Everything else is pure taste. Let’s say someone doesn’t like the fact that the game is very short, the controls are sharpened for gamepads, and the cat wept for role-playing elements: yes, there is some gradually opening skill tree that makes it possible to diversify the process of killing (or converting) orcs and other Mordorian evil spirits. There is some kind of – purely symbolic – pumping of weapons, but our hero is quite skilled and equipped from the very beginning of the game. But there is no variability in the narrative: the protagonist is tightly clamped in the grip of the plot and follows it with the iron tread of a movie hero. Much more here from the police or killer operations of Rainbow 6 and Hitman, respectively: the task can be completed in many ways,

The plot itself is not without interest – we once again plunge into the world of the antagonists of Middle-earth (last time it was shown in the classic trilogy through the prism of the sensations of Frodo and Sam), encountering several well-known characters. The main character is the murdered, but mysteriously resurrected ranger Talion, tightly tied to the territory of Mordor and the powerful spirit of the iconic figure of the Second Age of Middle-earth. This gives the authors an interesting gameplay trick: the issue with the death of the protagonist is gracefully resolved. No reloads, no penalties for death: the revival of the main character is just a plot feature, and the Uruk orcs constantly beat it in their lines. Plus, the presence of an ally spirit gives access to powerful superpowers, and the magic that resurrected the hero naturally limits the world map. In general, the mechanics are harmoniously, logically, gracefully inscribed in the narrative.

The authors also turned around in terms of setting: relics are scattered around the world that provide an opportunity to look at the dramatic events between the Second and Third eras. However, everything is limited only to hints and halftones – the game is full of understatement, we will not learn anything radically new about the fate of, for example, two mysterious Istari, lost in the south. There is also an interesting point: in the canonical trilogy, the orcs are a perverted creature of darkness, anti-elves, without any moderately positive or neutral traits. In the game, one of the orcs becomes an ally of the protagonist, and never betrays him! Evil loses its absolute coloration, starting to approach various shades of gray (oh, that damn book of E. L. James!) – the colors of the world in which the ghost lives.

There is also an innovative Nemesis system in the game. The enemies in the game are not just a standard faceless mass – they are an army built on a hierarchical principle, standing between the main characters and the main villains. Each officer is not only individualized externally, but also endowed with a number of pronounced character traits that characterize him both from strengths and from weaknesses. There are also funny ones: some battle-hardened veterans get the “fear of ghosts” perk and are frightened by the appearance of Talion. They also have their own rank, which rises both after skirmishes with the protagonist (the one who killed Talion becomes stronger and moves up the career ladder), and after events not related to the main character. Officers can attack each other, both openly and surreptitiously, they can kill Mordorian monsters,

After death, or simply after a certain time has passed, players are given a chance to get acquainted with the reshuffling of dark forces – who died, who became stronger, who advanced in the service. Plus, you have to play with the “intelligence” system: initially, the “personalities” and qualities of the officers of the army of the Dark Lord are unknown to Talion, and the necessary information must be knocked out. And if the personalities of officers can be knocked out of any ork, then only a select few, especially knowledgeable soldiers can share knowledge of their strengths and weaknesses.

Later, as the ghost’s abilities develop, it becomes possible to manipulate the enemy and get to the highest officers – leaders (and these have not just an individual appearance and a set of qualities: they appear to a unique battle song and are accompanied by a retinue – especially close officers). And here a new entertainment appears – the transfer of the commander’s brethren to their side, whose subordinates automatically become “for us”.

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This is where the particularly interesting elements end and the lyrics begin. The “Shadows of Mordor” is beautifully designed, the picture and physics are on the level (it looks great when the hero runs away under a hail of arrows and axes, they fly past and realistically stick into the walls), the acting and the sound are also predictably good. And texture detailing and other anti-aliasing

is a matter of individual settings, although opponents of consoles are unlikely to be pleased: the ears of multiplatform are sometimes quite clear.

The storyline is already very short, and after passing there is nothing to do – there is no sandbox, NPCs and monsters are scarce and monotonous, you can’t wander around the studied and, frankly, empty world for a long time. Side quests such as collecting different flowers, rescuing slaves or blocking monsters are not interesting in any way, except for their main goal – to bring a few coins to the pumping piggy bank. And even the Nemesis system in isolation from the plot quickly exposes its simple mechanics to the limit. You won’t be able to carry out any intricate intrigues and complex tactical operations, everything is simple: you find an officer, put your seal on him and use him – either let him wander around the world as an ally, or set him on other officers. Converts can also help if they are nearby during a fight, even if it is a fight with a leader they are assigned to guard.

You can understand the authors in their unwillingness to make the world more difficult – this is the first experience, something could break in an overloaded mechanism, and you can’t take such a risk in a high-budget project. Hope except for a sequel, where I would like, in particular, a little more world. Otherwise, in order to understand the dimensions of Middle-earth: Shadow Of Mordor, one can imagine two large islands from AC: Black Flag, only taking into account teleportation movements, and not on a ship. That’s the whole local world.

Therefore, the final impression is this: this is a very small, but quite tasty (at least professionally cooked) dish, well-tailored from various previously seen ingredients and a pinch of new ones. Familiar in taste, yes: in particular, the project is not without reason compared to Assassin’s Creed. Their worlds and moving around them have a lot in common, except that in Middle-earth the spaces are mostly open, with rare buildings / obstacles, so parkour is fast and uncomplicated: you simply direct the hero in the right direction, he does almost everything that is needed, as if real assassin.

True, the surrounding world is populated mainly by enemies, the more it resembles the Arkham series. And the combat system is more like a “mouse” one, because Talion has a Ghost (an analogue of Batman’s equipment), plus finishing moves that accumulate by performing combos, plus a familiar bestiary: shield bearers, berserkers who cannot be hit in the forehead, arrows. Stealth is also similar – instead of traps organized by the Dark Knight’s high-tech devices, you can set up explosions, lure predators with meat carcasses, or shoot at the hives of local bees. In general, the differences are only in the ability to kill opponents with a bow (and with time dilation, which greatly simplifies headshots), instantly turn them right during the battle (they immediately attack their former comrades-in-arms, which helps fight off large crowds) or make combos from stealth kills, instantly teleporting from one victim to another (this way you can travel short distances if you are too lazy to run). The prevalence of officers also introduces its own nuances – they don’t even take finishing moves the first time, and among the unique qualities there are those that give invulnerability to, for example, arrows or stealth attacks.

And yet the system is very, very, very kind to the player. If in Arkham you can’t transform a hand that is brought over the opponent in a strike into a block, then you can block at almost any moment. And the hit counter does not reset for a long time, so only very large gatherings of various opponents are a problem, especially when combined with bosses. This is where it gets hot, especially if you want to not just kill, but convert an officer.

In general, the situation with The Force Unleashed is repeated: an “unknown story” from the legendary universe, a charismatic protagonist, a number of innovative features and a twisted fleeting plot. During Middle-earth: Shadow Of Mordor, you can spend several evenings not bored, discover new pages of Middle-earth history and play with the Nemesis system. The game does not pretend to be more, but the vast majority of players will not need this.

Middle-earth: Shadows of Mordor Game Full Edition Direct Link 2022 Free Download

 

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