This is a preliminary thread. Do not play this version of the game if you do not agree with potential bugs, delays, and possibly permanent damage to your saved data.
Added
- Liquid canister. It is a high-capacity container, vulnerable to bullets and with variable buoyancy.
- Pain syringe
- People pass out when they experience too much overload.
- Outboard motor reverses on a red signal
- For modders: support for transparent liquids
- For modders: Liquid.GetDisplayName()
- For modders: BloodContainer.ForceCalculateComputedColor
Changed
- Completely rewritten body shader (may make people from old fixtures look weird because of this)
- Blunt Object Damage Causes Bruising (new look)
- Bullets make bullet holes
- Infliction of stab wounds
- Touching hot objects and rubbing causes burns
- Stop time has a much shorter transition
- Minor rendering optimizations
- Other minor optimizations
- Limbs don’t drain their fluid as quickly when bone is exposed.
- Tritium glows when seen in transparent containers
- Increased overload resistance
- Boiling bodies of water have no buoyancy
- Changes to weather settings such as rain, snow, and fog will now be smooth instead of abrupt.
- Overload force damage no longer occurs when an organism has been frozen.
- Improved the far sound of the big bang.
- Improved collision with Gors
- Enhanced Serum has become more powerful.
- Gave fluids nicer names
- Organisms rot more slowly
- Increased the minimum impact damage threshold for limbs.
- Heat capacity is now calculated using the mass of the object in addition to the size and material properties.
- Lowered object to dissipate heat in the air
Corrected
- Android Diagram Layer Transparency
- Improving fluid circulation in the extremities
- Fireworks detail view radius too long visible
- Concrete debris suddenly disappears
- Altered living creatures have become a little more stable.
- Problems of preserving the outboard motor
- Slider collapse issues
- Workshop loading dialog is oddly sized
- An overlay of the glow of a fluorescent lamp appearing in front of everything
- Problems 🙁
- The layer of human flesh does not cover all the bones
Removed
- Removed coagulation concentration calculation